The seed is used to control the simulator's (pseudo) random number generator.
Namespace:
Sim4bpm.ScenarioDefinition.ObjectModelAssembly: Sim4bpm.ScenarioDefinition.ObjectModel (in Sim4bpm.ScenarioDefinition.ObjectModel.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# |
|---|
public enum SeedType |
| Visual Basic |
|---|
Public Enumeration SeedType |
| Visual C++ |
|---|
public enum class SeedType |
Members
| Member name | Value | Description | |
|---|---|---|---|
| System | 0 | The seed is generated (automatically) by the system. | |
| Specified | 1 | If specified, the simulator uses a specified value. |